This tool generates gibberish text based on the supplied consonants and vowels, and other settings. 

This tool is especially useful if you want to incorporate a fictional language into your story, but don't have the time/patience/skill to create a proper conlang. However, onlangers can also benefit from this tool if they are running ut of creativity in terms of new vocabulary.

Currently, the words have a fixed syllable structure: (C)(C)V(C). This means that every syllable must have a vowel, and there is a random chance that it will contain a consonant (or two) on either side of the vowel.

Since I had other priorities during the jam, and because of my limited experience with javascript, the end result is not as advanced as it could have been. There are several features I would like to add eventually:

  • Give the user full control over the syllable structure
  • Allow the user to customize letter categories (i.e. subdivide consonants into voiced and voiceless consonants, or adding diphthongs, etc)
  • Add periods and capitalize the first letter of the words at the start of sentences. This will make the text look more like real text, instead of a long string of words
StatusIn development
Rated 3.0 out of 5 stars
(1 total ratings)
AuthorJarno Hendriksen
Tagsconlang, Creative, Fantasy, Game Design, Generator, language, Procedural Generation, text, Text based, word
Average sessionA few minutes
InputsKeyboard, Mouse


Log in with to leave a comment.